Each character in the game has different stats and abilities which make them more suited to certain roles than others. Doing so will allow your front member to recover while the reserve member fights. You can switch between the front and reserve members at any time during battle. In battle you have four frontline members and four reserve members. Enemies are spread throughout dungeons, and running into them, or attacking them, will start a battle. There are also no puzzles at all in these dungeons, so it is very easy to breeze through them if you avoid the enemies. You can find hidden treasure chests by tapping the square button while running around the dungeon, so expect to spam that button while exploring. You go through the maps until you reach the Event markers. Gameplay segments are broken up between story events told in visual novel-esque scenes, dungeon exploration, and turn-based combat. And seeing as how this mode is exclusive to ReVerse, it felt right to play through this mode for the review. I played through the game in Arrange Mode since I felt having everyone available would make things more fun. Arrange Mode on the other hand gives you access to all playable characters off the bat while adjusting the balance of enemies, character stats, and items, among other things. Normal Mode plays similarly to how Re Birth 1 played where you unlock characters based on story progression. When you first start up Neptunia ReVerse, you have the option to choose between Normal Mode and Arrange Mode. I particularly enjoyed when Neptune and Noire interacted with each other as you could see Noire come out of her lonely shell. It made for some hilarious and interesting moments. I really loved watching these four CPUs interact with one another. Neptune is the happy-go-lucky protagonist who is willing to crack a joke, no matter how serious the situation Noire is the stubborn, yet kind, girl who believes in solving things by herself Vert is a hardcore gamer who’d rather game all day than perform her CPU duties Blanc is the soft-spoken bookworm on the surface, but rile her up and she becomes quite the violent individual, unafraid to cuss out those who anger her. Where Neptunia ReVerse really shines are the characters themselves, how these characters interact with one another, and, of course, the references to real-life video games and companies. They even still call the game Re Birth 1 in one of the dialog boxes, which I found really lazy. I should mention this is the exact same story as seen in Hyperdimension Neptunia Re Birth 1. Neptune goes around Gamindustri with her friends, Compa and IF, solving problems in different lands while trying to help Neptune recover her memory. The main story of the game isn’t particularly groundbreaking. How much does the game improve upon the original, and is this game worth the time? Let’s go on and find out! Having never played Re Birth 1 and only Hyperdimension Neptunia, I was very excited to play, what should be, the definitive version of this remake. ReVerse once again revamps the game’s UI, adds even more characters to the roster, a new game mode known as Arrange Mode, a fishing minigame, and updates the combat to allow four party members in battle. Jump forward another seven years and now an upgraded version of Re Birth 1, Neptunia ReVerse, is available for PlayStation 5. This game changed up many aspects of the original, including the UI, combat system, performance, the game’s script, and added new characters. Fast forward three years and a full remake of the game, Hyperdimension Neptunia Re Birth 1, was released for PlayStation Vita. However, it was marred by framerate issues, boring combat, and an extremely grindy Shares system. Ten years ago, the original Hyperdimension Neptunia released for PlayStation 3 and featured amazing character designs and equally interesting characters.
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